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REUTERS/Kim Kyung-Hoon Motion capture actress Yumi Ueno wearing a motion capture suit performs for adult game company Illusion's virtual reality production at a motion capture studio in Tokyo, Japan, July 25, 2017.REUTERS/Toru Hanai Roba, programmer of VR JCC which developed virtual reality adult game "Let's Play with Nanai!While the company is initially introducing its technology into arcade machines, it could also be used in devices from VR hardware makers, Tegway chief executive Kevin Yi told Reuters.Some analysts have said the adult entertainment industry has helped to drive adoption of new platforms, such as Super 8 film in the 1960s, and later VHS, DVD and early online videos." with VR headset at the company's SOHO office in Tokyo, Japan, June 13, 2017.REUTERS/Kim Kyung-Hoon A virtual reality gamer lies on the floor as he demonstrates VR JCC's virtual reality adult game "Let's Play with Nanai!REUTERS/Kim Kyung-Hoon Adult video actress Yuri Oshikawa performs a kiss scene in front of a Future Leap's 3D virtual reality camera, equipped with a human ear-shaped mic, during a rehearsal for ROCKET's 3D VR adult film at the company's studio in Tokyo, Japan, July 31, 2017.REUTERS/Kim Kyung-Hoon Director Taro Kambe directs as he watches acting with VR headset during a rehearsal for ROCKET's 3D virtual reality adult film at the company's studio in Tokyo, Japan, July 31, 2017.

“I have directed hundreds of adult videos but it was my first virtual reality movie,” said the 39-year-old.“Many in the adult industry are pursuing VR content and believe it could revolutionise an industry that has been stagnant for many years,” US investment bank Piper Jaffray said in a 2015 report.Director Taro Kambe directs as he watches acting with VR headset during a rehearsal for ROCKET's 3D virtual reality adult film at the company's studio in Tokyo, Japan, July 31, 2017.A user holding a controller from South Korea’s TEGway, for example, experiences the sensation of heat or cold.While the company is initially introducing its technology into arcade machines, it could also be used in devices from VR hardware makers, TEGway Chief Executive Kevin Yi told Reuters.

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